Highscore tips: run further, score more

Better highscores are no coincidence. These tips are based on the real rules of the game – with numbers taken straight from the game simulation.
How your points add up
- 1 point per metre. Distance is your most important source of points.
- 5 points per coin. A row of five coins is therefore worth 25 m of distance.
- So: survival beats collecting. Never risk a run for a single coin.
Understanding the speed
- You start at 9 m/s. Every second it gets 0.09 m/s faster.
- After just under 2 minutes and 47 seconds you reach the top speed of 24 m/s – that is after about 2,750 m.
- At 1,000 m you are running at roughly 16 m/s. From here the most difficult obstacles are added.
- Important: at higher speed every jump carries you further. So take off a little earlier than at the start.
Jump technique
- Tap briefly for flat jumps. If you release the key early, the jump is cut short. Flat jumps land sooner – you are ready for the next obstacle earlier.
- Hold for full height. A full jump reaches just under 2.5 m – enough for the wall (2.2 m) and the crate stack (1.8 m).
- Double jump as a rescue. In mid-air you can jump once more (about 1.7 m extra). Save it for emergencies: took off too early, jumped too short, fell into a pit.
- Dive. If you press "duck" in mid-air, you drop straight down and keep sliding ducked after landing. Ideal when a beam or a low drone follows right after a jump.
Reading obstacles
- Grey and high = run under. The high drone hovers above your head – do not jump.
- Orange at head height = duck. The low drone and the yellow-and-black beam require ducking.
- "!" warning sign = pit. Take off as soon as the sign passes you.
- Red marker on the ground = falling block. That is where the block lands – do not stop underneath.
- All details are in the obstacle guide.
Collecting coins smartly
- Coin arcs above obstacles show a good jump path. With a full jump you collect the whole arc.
- Under drones and in the tunnel coins lie on the ground – while ducking you collect them automatically (5 coins in the tunnel = 25 points).
- On the moving platform 3 coins are waiting. Skipping them saves risk but costs you 15 points.
- With an account, the coins you collect are credited to your account after every counted run – for outfits in the shop.
The most common mistakes
- Jumping under the high drone. The classic – just keep running.
- Standing up too early. The beam (1.4 m) and tunnel (3.5 m) are wider than they look.
- Wasting the double jump. If you use it right after every take-off, it is gone when things get tight.
- Jumping too late at the rolling barrel. It rolls towards you at 4 m/s – take off earlier.
- Panicking at high speed. The gaps grow with the speed. Stay calm and keep the rhythm.
Playing better on your smartphone
- Hold your device sideways: you see the same track, only bigger.
- Use the big buttons at the bottom: Jump on the right, Duck on the left. Alternatively: tap = jump, swipe down = duck.
- In the game menu you can switch the eye-friendly mode on and off.
Last updated: