Obstacle guide: all 18 obstacles

New obstacles keep appearing the further you run – from the simple crate at the start to the moving platform from about 1,300 m. Here you can find all 18 with sizes, how to recognise them and the best tactic.

All obstacles at a glance

ObstacleFirst appearsActionWidth × height
Cratefrom the startJump0.90 m × 0.90 m
Postfrom the startJump0.70 m × 1.60 m
Double cratefrom the startJump2.0 m × 0.90 m
Low dronefrom 150 mDuck1.20 m × 0.55 m
High dronefrom 250 mRun under1.0 m × 0.60 m
Spike rowfrom 300 mJump2.60 m × 0.45 m
Hurdle rowfrom 350 mJump0.90 m × 0.90 m
Beamfrom 400 mDuck1.40 m × 2.40 m
Pitfrom 450 mJumpwidth grows with speed
Rolling barrelfrom 500 mJump0.80 m × 0.80 m
Wallfrom 600 mJump0.80 m × 2.20 m
Laser gatefrom 650 mTiming0.30 m × 1.30 m
Crate stackfrom 750 mJump1.0 m × 1.80 m
Containerfrom 850 mJump2.60 m × 1.10 m
Tunnelfrom 900 mDuck3.50 m × 2.40 m
Patrol dronefrom 1,000 mTiming1.0 m × 0.60 m
Falling blockfrom 1,100 mTiming1.0 m × 0.80 m
Moving platformfrom 1,300 mJump2.40 m × 0.30 m

How to read the guide

  • From … m: the obstacle can appear from this distance onwards. After that it becomes a little more frequent over time.
  • Action: jump, duck, run under or timing – the basic tactic at a glance.
  • Sizes: in metres. For comparison: your character is 1.6 m tall, 0.85 m while ducking, and your highest single jump reaches just under 2.5 m.

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